Although VR still has kinks (including motion sickness for many users), it's impressive how well even these first-generation consumer products convey what researchers call "presence," the feeling of truly being transported somewhere else.
Although VR still has kinks (including motion sickness for many users), it's impressive how well even these first-generation consumer products convey what researchers call "presence," the feeling of truly being transported somewhere else.
Although VR still has kinks (including motion sickness for many users), it's impressive how well even these first-generation consumer products convey what researchers call "presence," the feeling of truly being transported somewhere else.
Although VR still has kinks (including motion sickness for many users), it's impressive how well even these first-generation consumer products convey what researchers call "presence," the feeling of truly being transported somewhere else.
the impression that something exists in a specified place
Although VR still has kinks (including motion sickness for many users), it's impressive how well even these first-generation consumer products convey what researchers call "presence," the feeling of truly being transported somewhere else.
What I consistently find is that the social aspect of a new technology — how it enables, restricts or encourages us to connect with each other — matters more than just about everything else.
And of course you can look on any street and see the opposite result with smartphones, which nearly 70% of us now carry with us everywhere, precisely because they allow us to connect to each other so easily.